Wellentag 32 Nachgeheim to Marktag 2 Erntezeit
Misshapen skeletons began to form from the bones piled around the brass statue of a chaos warped warrior sitting on a throne.
The skeletons, six in total, made up of the bones of men, dwarves and elves, move forward to attack with wicked claws.
Retreating back to the fountain room, the heroes brace themselves for the skeleton’s attack. Durcia, upon seeing the creatures, slips into madness and whilst her colleagues attempted to break up the skeletons, Durcia begins cursing the gods (Ulric and Sigmar primarily). The heroes become stricken by a deep fear which freezes them in place. Fortunately Father Odo calls on Sigmar to provide courage and the heroes become able to move again.
Durcia flails ineffectually at the skeletons but when both Reuben and Andred manage might blows, it clears enough space for her to turn her anger on Reuben. She strikes him twice but fails to do any damage. More skeletons come through and Andred clears them away.
Kadfina tries to tackle Durcia to the ground, but Durcia skips away and a skeleton stabs deep into Kadfina’s prone form. Kadfina falls into a dark embrace.
Reuben and Andred finish off all the misshapen skeletons with Father Odo calling down Sigmar’s strength late in the battle. Durcia, still raving leaps into the air and stabs Andred in the back of the head. This is enough for Andred and he tries to club Durcia. Reuben grabs her and lifts her off the ground, where Andred quickly ties her legs together.
After a few moments Durcia calms and finds herself firmly tied up. Everyone accuses her of having gone crazy. She has no memory of events, nor of the savage wound she had taken to her right arm. Cautiously they untie her and walk into the next room. Andred chops at the brass statue but nothing happens. Durcia searches around the statue and finds a mother of pearl chest containing iron shot and gunpowder (which she later sells).
The next room they enter has a black sarcophagus resting in a pool of blood. The second room has piles of broken weapons and armour. They search the room but find nothing of interest.
The heroes go back to the other room and try to push the lid of sarcophagus off. They fail and Andred and Bruno (the unhappy cart driver) fall into the pool. The blood burns at Andred’s face but Bruno is unscathed.
A Sigmarian effort from Reuben sees the lid shoved off the sarcophagus, not before Durcia had been thrown onto it and then leapt off. Inside they see a suit of plate armour, a greatsword and a shield, covered in runes. Around the neck of the armour is the Brass Skull they had come to find. Durcia tries to pick it up, but instead is struck with a blasphemous rage and instead starts slamming the helm up and down whilst scrabbling and kicking at the body. The others, concerned that the body was rising, stepped back, but after a short while she calmed again. In her fury she had managed to wrench the helm off and she sees a blond haired face, tattooed with the runes of chaos.
They carefully remove the brass skull, wrapping it in a torn war banner, and dragging the unconscious Kadfina back, they leave the shrine.
They make their way back to the road. On the way, Durcia is overcome by her infected wound, but quickly rallies and Kadfina awakens and gruffly demands to be let off the horse. Finding the cart untouched where they left it, they make their way back to Fintel.
That night, Durcia again falls asleep while on watch. She has a curious dream of a featureless man calling to her for help, leading her to a keep and to a stone sarcophagus, asking her to free him.
Andred, Reuben and Kadfina are awaken from their slumbers by the sound of the Skull, somehow having escaped from Andred’s pack, muttering at his feet. Durcia walks into the room, picks up the skull and slides the chain over her neck. Reuben grabs her and begins slapping her to get her awake. It takes half a minute, and when she is awake she is surprised to find herself in the Inn.
The next day the skull begins screeching loudly, echoed by Beastmen war horns. Fortunately by muffling the skull the heroes are able to avoid the warband.
That night, in the town of Sotturm, the skull again manages to charm Durcia who tries to get at it again. Andred is awoken however and manages to stop her from getting to it.
The next day they set out for Malstedt. On the way they see smoke rising from the forest. Andred and Reuben go into the forest to check it out. They find a logging camp with the woodcutters all slain by arrows and their camp destroyed.
They return to the cart and continue on, coming across a merchant and the mercenaries they had previously met.
Durcia haggles with the merchant, selling her chest and gunpowder. Pleased with his deal, the merchant warns Durcia that the villagers at Malstedt had told him that the dead were seen walking in the forest and that people were saying something strange had happened to the north.
Reshouldering their gear they continue on to Malstedt, wondering how they are going to give the skull to the Ulricans whilst keeping the Sigmarites happy.